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Call of Duty Black Ops: Declassified Review!

 
Call-of-Duty-Black-Ops-Declassified-1
Call-of-Duty-Black-Ops-Declassified-1
Call-of-Duty-Black-Ops-Declassified-1

 
Overview:
 

Systems:
 
Graphics
5.5


 
Gameplay
4.0


 
Sound
5.0


 
Replayability
4.0


 
Total Score
4.6
4.6/10


User Rating
2 total ratings

 


It’s that time of year again and here we are with another Call of Duty, but this time it’s been brought to the PlayStation Vita. You get all of the classic feelings of a COD game and a brand new story that ties into the other two Black Ops games. With these elements will Black Ops: Declassified shine or fade away with time? Well the All That’s Epic team have you covered!

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Posted November 28, 2012 by

 
Full Article
 
 

It’s that time of year again and here we are with another Call of Duty, but this time it’s been brought to the PlayStation Vita. You get all of the classic feelings of a COD game and a brand new story that ties into the other two Black Ops games. With these elements will Black Ops: Declassified shine or fade away with time? Well the All That’s Epic team have you covered!

Story:

The story of Black Ops: Declassified ties into the events between Black Op and Black Ops II. This gives additional information leading up to the newest Call of Duty, Black Ops II. I found this to be a great idea but the delivery was done very poorly. The story lacked many things and just felt thrown together. Throughout the whole story I felt I was doing objectives that had nothing to do with a story and wasn’t in till the end of the game I started to see some story there that tied into Black Ops II.
Another huge problem with the story was that each mission is about 2-5 minutes long. This became a huge problem as I beat the story around the 2 hour mark on hard. This is one of the main reasons it felt really sloppy and thrown together too quick. Now there is a bright side to these quick little missions that keep the story mode somewhat bearable, which is that they are fun little missions. They aren’t just your get to point a then to point b missions, they actually mix it up and have you do different objectives from the last mission. There was one point where I had to plant bombs on things and then the next mission I was playing the role of a sniper, so over all it has its variety in the missions. The missions feel more like something spec op missions from the previous Call of Duties would have.

Gameplay:

The gameplay has the classic COD feeling to it which is a good thing for the Vita. Some games rely on touch and motion too much which takes away from the gaming experience, but Declassified has the perfect mix of Vita controls to make it perfect. They only use the Vita’s special functions for the lack of buttons. I found that in a FPS shooter I don’t want all these fancy ways to do something, i just want to play it as if Iwas on the PS3 or Xbox and that’s what this game did. Now one control I found very awkward was the sensitivity. This was a huge problem at first mostly because I went from playing the PS3 Black Ops to this Black ops and it was just slower and I could not find the right setting to make it feel perfect. After sometime with the game this problem got smaller and I adapted to the sensitivity.

The games multiplayer has its ups and downs. The good come from the fact it supports eight people in one lobby on the vita, which is killer compared to most other games that just do four people in a lobby. I found myself often picking up my Vita while I had a little bit of extra time. It was nice to have some Call of Duty action without sitting down in front of my system, boot it up, start playing a match or two, and then leave. It just felt more convenient. The bad is there though. About 90% of the multiplayer is recycled from the first Black Ops. This includes guns, perks, kill streaks, sounds, and maps kind of. The maps are re-used maps that have been edited to hold smaller amounts of players. For example the infamous map NukeTown had been edited! I bet your asking how, well let me give you the rundown on this. The map NukeTown has been renamed Nuke House. Everything is the same, but they cut the map right down the middle so you play on one side only. The only thing that I seen that was new was the bouncing Betty from Black Ops II and the maps if you count them after they have been altered. The other mode they put in this game is a mode called Hostiles. This just puts you on a multiplayer map and has you kill waves of A.I. After a wave they give you a care package for some kill streak or some new guns. That’s about it for this mode which I found disappointing, but at least they have something else besides multiplayer and story.

In the end it is a good game on the Vita with fun to be had, but if you have the extra cash go for Black Ops II. Black Ops II has more to it for almost the same price, but if you are looking for a shooter on the Vita this is the one to check out.

Graphics:

The graphics are really nice. They are smooth all the way around and have no problems. If you play Black Ops II you can see the difference in the graphics, but we all expect that. As far as a Vita game goes the graphics are nice. The only problem I had is that very few textures are sloppy, like some of the enemies and some objects around the world. Overall, a very nice looking game for the Vita.

Sound:

The sound was what you would expect from all of the Call of Duty games, nice, clear sounds. The voice acting was well played out, the sound effects of shooting, stabbing, and other things were perfectly clear with no issues. The one problem I have with the sound is that they re-use a lot of sounds from the first Call of Duty Black Ops. This isn’t a huge problem but it did bug me. The sound is really solid in this game with very minor flaws.

Verdict:

Overall the game delivers some good things, but mostly bad things. The game should have been released before Black Ops II due to the fact that Declassified get greatly out shined. There is a lack of a solid story and a lack of content. The story is too short, too far from the story, and just embarrassing to pass along as a story. The multiplayer is good for the mobility but doesn’t support the game on its own. The multiplayer is re-used content from the previous Black Ops which kind of kills it. It felt like they brought a lower end version of Call of Duty Black Ops to the Vita. The game is the kind you might pick up and play for a bit but quickly fall out of it due to the fact there are better versions of Call of Duty out there. In the end, if you are looking to pick up a shooter for your Vita Declassified is the way to go, but if you have a PS3 or Xbox spend the extra ten bucks and pick up Call of Duty: Black Ops II.

 

 

 

Written By Guest Reviewer: JJKrizzle


Guest Contributor

 
Guest Contributor