Bethesda has announced that mod support for Fallout 4 would finally be coming to PlayStation 4. After several delays, mod support for Fallout 4 on PlayStation 4 has finally gone through certification.
Mod support was originally delayed back in June due to some performance issues. Following this, Bethesda announced that it was cancelling mods due to a disagreement with Sony over how they work. However, mod support didn’t remain canceled for long. shortly after the announced cancellation, the publisher announced that mods would be coming to PlayStation 4, but with a number of caveats.
Similar to The Elder Scrolls V: Skyrim Special Edition, Fallout 4 mods on PlayStation 4 cannot use external assets and are limited to just 1GB, compared to Xbox One’s 5GB limit. The update 1.8 is out now for PC and will make its way to PlayStation 4 and Xbox One soon. Here are the full patch notes:
- Fixed an issue in which some sound effects would not persist after reloading in an area
- Resolved an occasional crash when exiting to the Main Menu, and trying to start a New Game
- Fixed an issues with spaces in Mods search queries
- Cannot rate “WIP” Work in Progress Mods, and Mods can now only be rated after they have been downloaded
- Doubled the amount of browse-able tiles in the Mods menu
- Fixed a rare crash that would occur when a Mod had an unexpected data structure
- Fixed an issue in which Library and/or Favorite Mods categories would not display correctly in specific situations
- Fixed an issue in which some Mods images would not load when scrolling quickly
- A Sentry Bot firing dual Gatling Lasers will no longer cause the audio to cut out
Our next title update for #Fallout4 will add PS4 Mod Support. We expect it to release this month. Stay tuned for updates https://t.co/qPbPnawl7O
— Fallout (@Fallout) November 7, 2016