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    12 Dec, 2025
    How to Test Your Game Without a Budget
    Blog

    Testing a game is one of the most critical steps in development, yet many independent developers struggle with limited resources. Professional QA teams, sophisticated analytics tools, and paid testing platforms can be expensive or inaccessible to small studios and solo

    Continue ReadingHow to Test Your Game Without a Budget

    12 Dec, 2025
    Why Your First Game Should Be Bad – And That’s a Good Thing
    Blog

    For many aspiring game developers, the idea of creating a “perfect” first game can feel overwhelming. It’s common to aim for a polished, market-ready experience on your very first attempt. However, embracing imperfection in your first project can be one

    Continue ReadingWhy Your First Game Should Be Bad – And That’s a Good Thing

    11 Dec, 2025
    Why Most Indie Games Fail – And How to Avoid Their Mistakes
    Blog

    Every year, thousands of indie games launch across platforms like Steam, itch.io, and mobile stores. Only a small fraction break even, and even fewer turn into sustainable successes. Most don’t fail because the developers lacked talent or passion—they fail due

    Continue ReadingWhy Most Indie Games Fail – And How to Avoid Their Mistakes

    11 Dec, 2025
    The Beginner’s Guide to Game Feel: Why Your Game Feels “Off”
    Blog

    Your game might run smoothly, look polished, and follow all the “rules” of good design—yet still feel wrong. Players describe it as floaty, stiff, unresponsive, or simply boring. This invisible quality is known as game feel, and it often separates

    Continue ReadingThe Beginner’s Guide to Game Feel: Why Your Game Feels “Off”

    10 Dec, 2025
    How to Market Your Indie Game With Zero Budget
    Blog

    Launching an indie game can be a daunting task, especially without a marketing budget. Many talented developers struggle to get visibility because they lack the resources to advertise or hire professionals. However, effective marketing does not always require money—creativity, strategy,

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    10 Dec, 2025
    Game Jams Explained: Are They Worth Your Time as a Beginner?
    Blog

    For anyone starting in game development, the term “game jam” often comes up. Game jams are intensive, time-limited events where participants design and build a game from scratch, usually within 24 to 72 hours. While the idea of creating a

    Continue ReadingGame Jams Explained: Are They Worth Your Time as a Beginner?

    9 Dec, 2025
    How Streaming Changed What Games Get Made
    Blog

    Over the past decade, live streaming platforms like Twitch, YouTube Gaming, and TikTok have dramatically reshaped the video game industry. Games are no longer judged solely by graphics, mechanics, or narrative depth; their streamability and potential for social sharing have

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    9 Dec, 2025
    What Dark Souls Teaches About Difficulty and Player Motivation
    Blog

    The Dark Souls series is often cited as one of the most challenging video game franchises ever created. Its reputation for punishing difficulty has sparked debates on whether games should frustrate or entertain players. However, beneath the relentless combat and

    Continue ReadingWhat Dark Souls Teaches About Difficulty and Player Motivation

    8 Dec, 2025
    Creating Game Lore That Doesn’t Bore Players
    Blog

    In many games, lore can either enhance the experience or become an obstacle that slows down gameplay. Well-crafted lore provides context, deepens immersion, and gives players a sense of purpose within the game world. However, poorly implemented lore — overly

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    8 Dec, 2025
    Building a Personal Brand as an Indie Developer: What Really Works in 2025
    Blog

    In today’s saturated indie game market, talent alone is rarely enough to stand out. A strong personal brand allows developers to showcase their skills, connect with audiences, and attract opportunities that match their creative vision. In 2025, building a personal

    Continue ReadingBuilding a Personal Brand as an Indie Developer: What Really Works in 2025

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